
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include <glad/glad.h>
#include <GLFW/glfw3.h>


#include <iostream>


int main() {
	glfwInit();

	glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
	GLFWwindow* window = glfwCreateWindow(800, 600, "Opengl window", nullptr, nullptr);

	glm::mat4 matrix;
	glm::vec4 vec;
	auto test = matrix * vec;

	while (!glfwWindowShouldClose(window)) {
		glfwPollEvents();
	}

	glfwDestroyWindow(window);

	glfwTerminate();

	return 0;
}